Showing posts with label business. Show all posts
Showing posts with label business. Show all posts
Reed Magazine Profile
My undergraduate Alma Mater, Reed College, just published a profile of me focusing on Math for the Rest of Us at http://www.reed.edu/reed_magazine/march2012/articles/alumni_profiles/ash.html. I feel particularly honored because not only do I have great fondness for Reed College, but Reed Magazine is one publication I make a point of reading. The writing is superior to most college alumni magazines I have seen, and the articles describe varied, idiosyncratic work by fascinating people in many intellectual areas.
Name Change
Cambridge Math Learning, Inc. is now doing business as Math for the Rest of Us. I think this emphasizes the mission of the company, which is to teach mathematics to the "bottom 80%" of adult math learners; those who have been poorly served by mathematics instruction in the past and most of whom now have anxiety when facing mathematics that they must learn.
Cambridge Math Learning, Inc start up
I've been away from the blog for a while now, doing lots of things necessary to get Cambridge Math Learning ready. We hope to begin teaching classes within 4 months. In designing lesson plans, I've been putting together a list of interesting yet fairly simple math problems suitable for warm up exercises, to be done in groups of 3 or 4 people. One of the problems in my list is the two-block calendar problem, given next.
Education, Training, and Instructional Design
Oh, you know all the words, and you sung all the notes,
But you never quite learned the song she sang. –Mike Heron
At Cambridge Math Learning we are developing a system for teaching mathematics to adult learners with math anxiety. We plan to develop it in the context of corporate training sessions, and eventually market it to individuals who need to learn mathematics for career advancement, helping their children with homework, or other reasons. Thus, we need to span main two learning environments: training and education.
We define training as the delivery of knowledge needed to enable an individual to perform a specific type of task, and education as knowledge delivered for its own sake. Training is often delivered in a "just in time" framework, where the knowledge that the worker learns will be used immediately. This is economically efficient because research shows that learning left unused is soon forgotten. This seems to be somewhat less true of education than of training, since the goal of education is to teach high-level principles, while training focuses on facts and procedures. If the reader thinks back to their school days, he or she will find that it is general methods of thought rather than specific facts and procedures that are most clearly remembered.
In recent years, both education and training have been increasingly dominated by the methodology of instructional design, a field which attempts to make instruction into a science. Although there are different theories of learning which can underpin instructional design, including cognitivism and constructivism, behaviorism is the oldest and most pervasive theory of learning used. The basic idea is to divide the material to be learned into small chunks. Each chunk is identified with one or more behavioral objectives, sometimes called performance objectives. These performance objectives must be testable. Once the student has achieved pre-defined "mastery" of these objectives, they are deemed to have learned the material.
It is easy to see why this methodology has become so popular. It promises to make learning efficient, quantifiable and replicable. We recognize that it has been effective in many spheres. And yet, something seems missing. By breaking up learning into bits, the participant may learn the words without learning the song. Creativity can be stifled, and material learned in this way is often soon forgotten.
As an example, suppose an adult with no musical training wants to learn to play an instrument, say a piano. In the traditional approach, the person is first taught how to play scales, which they practice over and over. Then they are shown how to play chords, which they practice over and over. Next they are shown how to play very simple tunes. This is a basic behaviorist approach. Many people have learned to play instruments this way, but many more have become bored and discouraged. We might even say they develop "music anxiety". However, holistic approaches to learning music do exist. For example, Paul Winter teaches a workshop in which non-musicians are put into small groups, each with a different instrument. The facilitators show people how to make noise come out of the instrument, and leave them on their own. After a few hours, as if by magic, the random noises begin to develop coherence. Through childlike play, the adults have tapped into their innate, long-buried musical talent. They are enjoying making music. At some point they can seek more formal instruction.
While you may agree that a behaviorist approach to learning an art is not ideal, you may say that mathematics is not an art, and that its mastery consists of learning step-by-step procedures, making it ideal for a behaviorist approach. This would be wrong. Almost all mathematicians (and almost no non-mathematicians) consider math to be an art. This view has been well advanced in G. H. Hardy's book A Mathematician's Apology. Even though our goal is not to make learners appreciate mathematics as an art, we think we can teach it as a skill that can be enjoyed rather than drudgery that must be endured. Also by focusing on main ideas of mathematics rather than minutia, we hope to provide learners with a foundation by which they can learn or relearn mathematics as they need it.
Let's consider a mathematical example. An even number, as you know, is a whole number that is divisible by 2. Suppose you are given a large number and asked whether it was even. You could use a calculator to divide the number by 2, of course, but there is a much faster way, which most everyone knows: just look at the last digit of the number. It is even if the last digit is even (0, 2, 4, 6, or 8); otherwise it is odd. So you can tell that 254953321650 is even faster than I can enter it into my calculator, even if my calculator will hold such a large number. There are similar, very quick rules that will determine whether a number is divisible by 3, 4, 5, 6, 8, 9, or 10.
The rule for determining whether a number is divisible by 3 is to add the digits. If the sum of the digits is divisible by 3, so is the number; otherwise not. For example, if you are asked whether 237910068 is divisible by 3, you could say 2 + 3 + 7 + 9 + 1 + 0 + 0 + 6 + 8 = 36. Since 36 is evenly divisible by 3, so is 237910068.
One could establish behavioral objectives to test whether the student has learned these divisibility rules, but that would be missing the point. The divisibility rules in themselves are of small value, other than that students find them interesting. What is important is that the student understands why these rules are true. To do this they must develop mathematical styles of thinking. Some of the mathematical ideas include the ability to search for patterns, a fairly deep understanding of the meaning of a the digits in a multi-digit numeral, prime numbers and their importance in factoring, and the distributive law. If students want to go on and look for a divisibility rule for 7, and understanding of modular arithmetic and algebraic notation will come into the mix.
At Cambridge Math Learning we recognize that many students come to us with very limited goals. Perhaps they need to be able to use basic statistical formulas, for example to determine the mean and variance of a distribution. We will teach them what they want, but we will teach them more; we plan to teach the song as well as the words. In this way they will gain long-term retention of the information, or the ability to reconstruct it.
(c) Peter Ash, Cambridge Math Learning
But you never quite learned the song she sang. –Mike Heron
At Cambridge Math Learning we are developing a system for teaching mathematics to adult learners with math anxiety. We plan to develop it in the context of corporate training sessions, and eventually market it to individuals who need to learn mathematics for career advancement, helping their children with homework, or other reasons. Thus, we need to span main two learning environments: training and education.
We define training as the delivery of knowledge needed to enable an individual to perform a specific type of task, and education as knowledge delivered for its own sake. Training is often delivered in a "just in time" framework, where the knowledge that the worker learns will be used immediately. This is economically efficient because research shows that learning left unused is soon forgotten. This seems to be somewhat less true of education than of training, since the goal of education is to teach high-level principles, while training focuses on facts and procedures. If the reader thinks back to their school days, he or she will find that it is general methods of thought rather than specific facts and procedures that are most clearly remembered.
In recent years, both education and training have been increasingly dominated by the methodology of instructional design, a field which attempts to make instruction into a science. Although there are different theories of learning which can underpin instructional design, including cognitivism and constructivism, behaviorism is the oldest and most pervasive theory of learning used. The basic idea is to divide the material to be learned into small chunks. Each chunk is identified with one or more behavioral objectives, sometimes called performance objectives. These performance objectives must be testable. Once the student has achieved pre-defined "mastery" of these objectives, they are deemed to have learned the material.
It is easy to see why this methodology has become so popular. It promises to make learning efficient, quantifiable and replicable. We recognize that it has been effective in many spheres. And yet, something seems missing. By breaking up learning into bits, the participant may learn the words without learning the song. Creativity can be stifled, and material learned in this way is often soon forgotten.
As an example, suppose an adult with no musical training wants to learn to play an instrument, say a piano. In the traditional approach, the person is first taught how to play scales, which they practice over and over. Then they are shown how to play chords, which they practice over and over. Next they are shown how to play very simple tunes. This is a basic behaviorist approach. Many people have learned to play instruments this way, but many more have become bored and discouraged. We might even say they develop "music anxiety". However, holistic approaches to learning music do exist. For example, Paul Winter teaches a workshop in which non-musicians are put into small groups, each with a different instrument. The facilitators show people how to make noise come out of the instrument, and leave them on their own. After a few hours, as if by magic, the random noises begin to develop coherence. Through childlike play, the adults have tapped into their innate, long-buried musical talent. They are enjoying making music. At some point they can seek more formal instruction.
While you may agree that a behaviorist approach to learning an art is not ideal, you may say that mathematics is not an art, and that its mastery consists of learning step-by-step procedures, making it ideal for a behaviorist approach. This would be wrong. Almost all mathematicians (and almost no non-mathematicians) consider math to be an art. This view has been well advanced in G. H. Hardy's book A Mathematician's Apology. Even though our goal is not to make learners appreciate mathematics as an art, we think we can teach it as a skill that can be enjoyed rather than drudgery that must be endured. Also by focusing on main ideas of mathematics rather than minutia, we hope to provide learners with a foundation by which they can learn or relearn mathematics as they need it.
Let's consider a mathematical example. An even number, as you know, is a whole number that is divisible by 2. Suppose you are given a large number and asked whether it was even. You could use a calculator to divide the number by 2, of course, but there is a much faster way, which most everyone knows: just look at the last digit of the number. It is even if the last digit is even (0, 2, 4, 6, or 8); otherwise it is odd. So you can tell that 254953321650 is even faster than I can enter it into my calculator, even if my calculator will hold such a large number. There are similar, very quick rules that will determine whether a number is divisible by 3, 4, 5, 6, 8, 9, or 10.
The rule for determining whether a number is divisible by 3 is to add the digits. If the sum of the digits is divisible by 3, so is the number; otherwise not. For example, if you are asked whether 237910068 is divisible by 3, you could say 2 + 3 + 7 + 9 + 1 + 0 + 0 + 6 + 8 = 36. Since 36 is evenly divisible by 3, so is 237910068.
One could establish behavioral objectives to test whether the student has learned these divisibility rules, but that would be missing the point. The divisibility rules in themselves are of small value, other than that students find them interesting. What is important is that the student understands why these rules are true. To do this they must develop mathematical styles of thinking. Some of the mathematical ideas include the ability to search for patterns, a fairly deep understanding of the meaning of a the digits in a multi-digit numeral, prime numbers and their importance in factoring, and the distributive law. If students want to go on and look for a divisibility rule for 7, and understanding of modular arithmetic and algebraic notation will come into the mix.
At Cambridge Math Learning we recognize that many students come to us with very limited goals. Perhaps they need to be able to use basic statistical formulas, for example to determine the mean and variance of a distribution. We will teach them what they want, but we will teach them more; we plan to teach the song as well as the words. In this way they will gain long-term retention of the information, or the ability to reconstruct it.
(c) Peter Ash, Cambridge Math Learning
My Want Ad
I've decided to move ahead with some ideas I've been developing on teaching mathematics to individuals with mathematics anxiety. The object is to develop and sell a software-based product that can be used by adults in their own home. I believe that much mathematics anxiety in adults is a form of PTSD (post traumatic stress disorder) and needs to be addressed before mathematics content can be mastered. My program would teach students relaxation techniques they need to use before attempting mathematics lessons. The lessons themselves would be tailored for adults likely to experience stress in learning mathematics.
I have placed an advertisement looking for help (no pay yet) with a start-up business to bring this all about. So far, this advertisement has been sent out to Acton Networkers, a local group of mostly technically savvy job seekers. For a few more details, see http://www.scribd.com/doc/17717501/Advertisement-for-StartUp-Workers.
I have placed an advertisement looking for help (no pay yet) with a start-up business to bring this all about. So far, this advertisement has been sent out to Acton Networkers, a local group of mostly technically savvy job seekers. For a few more details, see http://www.scribd.com/doc/17717501/Advertisement-for-StartUp-Workers.
A New Business Card

I recently designed a new business card, using an interesting geometrical structure as a design element. The design is based on a circular Dirichlet tessellation, also known as a Voronoi diagram with multiplicative weights. The design seemed appropriate because I have done research on these structures in the past, in a paper I wrote with Ethan Bolker in the eighties.
In the multplicative Voronoi diagram, we start with a finite number of sources (points) in the plane, each assigned a positive weight w. The diagram consists of the circles or circular arcs that divide the plane into regions, where the region corresponding to point P consists of all points X such that
|P-X|/w(P) is less than or equal to |Q-X|/w(Q) for every other source Q.
You can think of the sources as being restaurant locations and the weights as being a desirability rating, so if w(P) is r times w(Q), a customer is willing to travel r times as far to go to P as to go to Q. For the case of two sources, the boundary is the circle of Apollonius of ratio r. The case where all weights are equal reduces to the classical Voronoi diagram, where the circular arcs degenerate into straight lines.
If you would like to play around with these diagrams, you can use the applet written by Gabi Knuppertz at http://www.pi6.fernuni-hagen.de/GeomLab/VoroMult/. I was not able to find the needed plugin for Firefox, but got it to work fine in Internet Explorer.
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